Available Courses under CARDTP
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Introduction to Digital Media (DIG105)
The Introduction to Digital Media course will explore meanings, categories and formats of Digital Media in contemporary society. The course will also help learners define themselves as digital media professionals (DMP) by enabling permissive and positive engagement in online networks, communities and services.
Students will require the following:
- Laptop computer (or tablet);
- Internet Access;
- Imaging devices (mainly smartphone camera or webcam, but students may also use an HD or DSLR camera).
Module Number Title Number of Hours 1 The Art and Science of Digital Media 24 2 Digital Media and Society 12 3 Developing Your Identity as a Digital Media Professional 9 Total Hours 45 -
Fundamentals of Digital Graphic Design (DIG106)
This course will explore the process and concepts associated with digital imaging from conceptualisation to output. Learners will apply sound principles of design and composition as they engage in the use of open source software to create digital images for a range of purposes, including the web, television, print and fabric.
Students will require the following:
- Laptop computer (or tablet);
- Internet Access;
- Imaging devices (mainly smartphone camera or webcam, but students may also use an HD or DSLR camera).
- Software (the following options are free and open source)
Module Number Title Number of Hours 1 Introduction to Digital Imaging 12 2 Aesthetics and Artistry 12 3 Technologies to Manage and Output Digital Imaging 21 Total Hours 45 -
Audio-visual Production Techniques and Strategies (DIG108)
This course covers aspects of digital audio video production for multimedia development. It provides in-depth understanding of theory as well as a practical approach to audio video production in the digital environment.
Students will require the following:
- Laptop computer (or tablet);
- Internet Access;
- Imaging devices (mainly smartphone camera or webcam, but students may also use an HD or DSLR camera).
- Audio recording hardware and software. Some of these tools will be supplied by the College. This course also employs a Bring Your Own Device Policy — students can use smartphone cameras, as well as inexpensive devices to capture video and audio. Additionally, the course will employ free and opensource software for video and audio editing.
Module Number Title Number of Hours 1 Audio Production 15 2 Video Production 30 3 Practical 15 Total Hours 60 -
2D Animation I – Key Concepts, Layouts and Design (DIG109)
The course begins with a history of animation and explains the 12 principles of Disney animation. Learners will explore key processes of animation production and techniques used in creating animated characters. At the end of this course learners are expected to be able to apply basic drawing and animation techniques in the development of 2D animation.
Prescribed and Recommended Textbooks, Equipment and Other Materials:
- Sketchbook;
- B and H Pencils;
- Graphic Tablet;
- The Encyclopaedia of Animation Techniques: A Comprehensive Step-By-Step Directory of Techniques, with an Inspirational Gallery of Finished Works;
- Williams, R. (2009). The animator's survival kit. London: Faber and Faber.
- Blog. (2018, April 10). Retrieved from https://b2w.tv/blog/the-evolution-of-animation-a-brief-journey-through-time/
- The 5 Types of Animation - A Beginner's Guide. (2018, September 23). Retrieved from https://www.bloopanimation.com/types-of-animation/
Module Number Title Number of Hours 1 Animation - History, Evolution and Principles 6 2 Animation Techniques 6 3 Animation Workflow 3 3 Character Design 9 4 Drawing Basics 21 Total Hours 45